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	<title>Jesse Gomez &#187; revision</title>
	<atom:link href="http://thecoho.net/category/blog/project_log/revision/feed/" rel="self" type="application/rss+xml" />
	<link>http://thecoho.net</link>
	<description>Swimming upstream since 1978</description>
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		<title>REvision / FLARmanager XML KIT V2</title>
		<link>http://thecoho.net/2009/04/20/revision-flarmanager-xml-kit-v2/</link>
		<comments>http://thecoho.net/2009/04/20/revision-flarmanager-xml-kit-v2/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 18:10:11 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[project log]]></category>
		<category><![CDATA[revision]]></category>

		<guid isPermaLink="false">http://thecoho.net/?p=64</guid>
		<description><![CDATA[If you&#8217;d like to use FLARtoolkit without doing any coding, or want to collaborate with me with a project soon to be in the Dallas Museum of Arts, download the link below.
fiddle around, open files, find your way to the HOWTO folder. That&#8217;ll get you started, if you get stuck, I added a new live [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;d like to use FLARtoolkit without doing any coding, or want to collaborate with me with a project soon to be in the Dallas Museum of Arts, download the link below.</p>
<p>fiddle around, open files, find your way to the HOWTO folder. That&#8217;ll get you started, if you get stuck, I added a new live chat widget to my bar, as well as a gps map. HUNT ME DOWN! Demand me show you how to put in your own files!</p>
<p>I&#8217;ll also be very closely monitoring comments, so you can beg there.</p>
<p><a href="http://thecoho.net/REvision.zip" target="_blank">DOWNLOAD THE KIT!</a></p>
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		<title>XML_FLAR for class, and anyone else for that matter</title>
		<link>http://thecoho.net/2009/04/08/xml_flar-for-class-and-anyone-else-for-that-matter/</link>
		<comments>http://thecoho.net/2009/04/08/xml_flar-for-class-and-anyone-else-for-that-matter/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 20:29:59 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[project log]]></category>
		<category><![CDATA[revision]]></category>

		<guid isPermaLink="false">http://thecoho.net/?p=40</guid>
		<description><![CDATA[GET THE ZIP FILE HERE
I&#8217;ve taken the flartoolkit and made it so you don&#8217;t need any special skill to simply show a marker/3ds model pair. There&#8217;s an issue getting the UV texture name, if you have cs3, recompile the .fla and the name will trace out for you.
THis thing is pretty moot, considering it&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thecoho.net/xml_flar_kit.zip">GET THE ZIP FILE HERE</a></p>
<p>I&#8217;ve taken the flartoolkit and made it so you don&#8217;t need any special skill to simply show a marker/3ds model pair. There&#8217;s an issue getting the UV texture name, if you have cs3, recompile the .fla and the name will trace out for you.</p>
<p>THis thing is pretty moot, considering it&#8217;s a horrible hack, and because I&#8217;ve restarted with much more sensibility and I&#8217;m now using the FLARmanager. However, for my project at the DMA, the xml will stay the same.</p>
<p>Simple steps: (I&#8217;ll be including great tutorials for this on the<span id="more-40"></span> next version)</p>
<p>1) download the zip file and open it<br />
2) export your 3d model to .3ds format, put it in a subfolder or your choosing in the &#8220;assets&#8221; folder<br />
3)open the &#8220;data.xml&#8221; and change the name of the model listed under &#8220;file&#8221; node.<br />
4) save it and open the &#8220;.html&#8221; file</p>
<p>FOR your texture, you&#8217;ll need to repeat the process, and you&#8217;;; need to recompile in CS3, the output window will give the instructions you need.</p>
<p>FOR RESIZING AND PLACEMENT &#8211; there&#8217;s pretty simple xml that is well labeled. experiment. have fun.<br />
TO DO:</p>
<p>updates that will be available in version 2</p>
<ol>
<li>multiple markers [done] thanks <a href="http://transmote.com/flar">eric socolofsky</a></li>
<li>linear animation [done]</li>
<li>pointing objects at other objects [in progress]</li>
<li>object event system (on rotation, distance, distance to other object, etc.) [in progress]</li>
</ol>
<p><a href="http://thecoho.net/xml_flar_kit.zip">GET THE ZIP FILE HERE</a></p>
<p>ADDENDUM:</p>
<p>I actually took the time to read the papervision documentation. pointing objects at other is built in, as well as distance between objects. They even have a built in event system for logs in what not, I&#8217;m just going to extend them, or convert them into a new class (now that i know how to &#8211; see <a href="http://thecoho.net/2009/04/09/fix-for-papervision-3ds-parser/">Fix for papervision 3ds parser</a> ) as i think it&#8217;d be best handle updates on an as needed basis, not mention it&#8217;d be passing me in all the object data I&#8217;d need without fetching it. bla bla, becoming more programmish daily.</p>
<p>next major update, two days (april 12), if my lady friend is understanding.</p>
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