REvision / FLARmanager XML KIT V2

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If you’d like to use FLARtoolkit without doing any coding, or want to collaborate with me with a project soon to be in the Dallas Museum of Arts, download the link below.

fiddle around, open files, find your way to the HOWTO folder. That’ll get you started, if you get stuck, I added a new live chat widget to my bar, as well as a gps map. HUNT ME DOWN! Demand me show you how to put in your own files!

I’ll also be very closely monitoring comments, so you can beg there.

DOWNLOAD THE KIT!

Written by Jesse

April 20th, 2009 at 2:10 pm

Posted in blog, project log, revision

XML_FLAR for class, and anyone else for that matter

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GET THE ZIP FILE HERE

I’ve taken the flartoolkit and made it so you don’t need any special skill to simply show a marker/3ds model pair. There’s an issue getting the UV texture name, if you have cs3, recompile the .fla and the name will trace out for you.

THis thing is pretty moot, considering it’s a horrible hack, and because I’ve restarted with much more sensibility and I’m now using the FLARmanager. However, for my project at the DMA, the xml will stay the same.

Simple steps: (I’ll be including great tutorials for this on the Read the rest of this entry »

Written by Jesse

April 8th, 2009 at 4:29 pm

Posted in blog, project log, revision