POOT! alpha submitted to Immunity Game Challenge

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Hey we met our deadline! Most of the features are implemented, it’s cute and has a nice feel. The levels need to work along with more spit and polish, but it’s a nice alpha version, I think.

Above all, it was a fantastic experience that has highly motivated me to create more games – and switch over to unity3d officially and leave flash behind. I’ve even order the c# reference book. I’ve noticed the lack of c# examples on the docs, but hey that just gives me a niche to fill. Wait, why are reading this? Play POOT!
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Written by Jesse

October 20th, 2009 at 3:38 am

Posted in blog, poot, project log

another quick test

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30 min from model to rigged unity3d. It’s probably the quickest, worst rigged thing ever created, and it is still very close to passible – for web games anyway. Next rigged test will actually have the time and effort put into it.

oh yeah, and it falls randomly each time, so press reload a bunch.
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Written by Jesse

August 30th, 2009 at 1:41 pm

Posted in blog, poot, project log

POOT!

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I’ll explain later, but this will one day very soon be a farting hamster game.

arrow keys, yo.
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Written by Jesse

August 27th, 2009 at 4:27 pm

Posted in blog, poot, project log