Same idea, 6 months later.
Thought I’d post the beta version of a project I’ve been working on, mostly because it makes me chuckle. It also, for represents a major shift in thinking and ability. I’ve been able to make things quirky, fun and actually have a sense of style for a while now, but I’ve reached 5k hours of solid practice recently and something has just “clicked” which means things are getting rather effortless.
There’s some solid MVC here, a custom liquid renderer built on top of box2d, along with he sensors update I posted before, and basically a much better foundation than before. It took about a week to complete from concept to creation. When I get the edits, I’m going to optimize those metaballs, and fix the instantiation glitch that’s eating up so much memory.
(As usual, click the image for the demo. I’d suggest clicking “Great Depression and WWII”. The machine turns on when there’s ahead in the jar, and the head gets sucked up a tube if it’s the correct head.)
Flash Front end part 1
In an effort to use wordpress as a back end and flash as the front end for my portfolio, I did a bunch of reading and testing. XMLRPC test. PHP ones. Then I just started using the built in RSS2.0 feed. Couldn’t be simpler, and you can drill down to categories with a permalink.
I also managed to create my first hacked up proof of concept. CLICK THE IMAGE TO THE RIGHT TO VIEW IT.

The idea is that for each of the 3 main categories I have, I completely different flash environment is being created each with different game-like aspects. The one I’m building now is going to be a kitchen with an appliance for each sub category. you have to drag them on the counter and plug them in to trigger a fun animation and turn them on to show content.
This is mostly for my own record at this point. The hack demo above is messy, but runs at 60fps on my 4 year old computer (ignoring how that shadow box on my site seems to slow things down), so I expect it’ll be fine on most others. I’m tired and cranky, so I’m gonna leave it and come back to it, optimize it, clean it up and pit everything into classes, and of course, release it all for free.