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	<title>Jesse Gomez &#187; physical stuffs</title>
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	<description>Swimming upstream since 1978</description>
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		<title>Fix for papervision 3ds parser</title>
		<link>http://thecoho.net/2009/04/09/fix-for-papervision-3ds-parser/</link>
		<comments>http://thecoho.net/2009/04/09/fix-for-papervision-3ds-parser/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 15:58:56 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[code stuffs]]></category>
		<category><![CDATA[physical stuffs]]></category>

		<guid isPermaLink="false">http://thecoho.net/?p=41</guid>
		<description><![CDATA[If you are having problems with the 3ds parser in papervision &#38; you are using CS4 this might help you.
download here
To use it, just unzip the parsers.zip and copy everything over in your papervision3d/objects/parsers folder. It&#8217;ll replace some files, this should be ok, and it&#8217;ll add one with some helper files.
CONTEXT (since code will change [...]]]></description>
			<content:encoded><![CDATA[<p>If you are having problems with the 3ds parser in papervision &amp; you are using CS4 this might help you.</p>
<p><a href="http://thecoho.net/parsers.zip">download here</a></p>
<p>To use it, just unzip the parsers.zip and copy everything over in your papervision3d/objects/parsers folder. It&#8217;ll replace some files, this should be ok, and it&#8217;ll add one with some helper files.</p>
<p>CONTEXT (since code will change and, hopefully, this will be made useless soon by the papervision guys)<span id="more-41"></span></p>
<p>I have been using the 3ds parser without problem in CS3 for months. I&#8217;ve recently started using it in FLARTOOLKIT experiments, again with no problem. I then switched to FLARmanager, which required both CS4 and a recent papervision (i&#8217;ve been using an older one). My 3ds imports broke, even test code I downloaded broke. I updated to the latest papervision (INFO: Papervision3D Public Beta 2.0 &#8211; Great White (December 3rd, 2008)) and it was still broke, and then I went back and reintegrated everything with new papervision and CS3 &#8211; no problems. So CS4 does something weird.</p>
<p>A solution (which Josh L posted in a comment at <a href="http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/">drawlogic</a>) was suggested and I followed it. Thanks for the advice! Considering I had never made custom classes before and had a few little issues doing it, I zipped up the solution for everything to share.</p>
<p><a href="http://thecoho.net/parsers.zip">download here</a></p>
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