unity3d xml level parser

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again for PILLAGE! catapult game. this package parses an xml file to create object on the screen relative to the “castleHolder” position. import the package. create a ground plane (a big one) at (0,0,0) and then drag the “castleHolder” prefab onto the world view. it’s y should 0 but X and Z can be changed.

Any models you want to instantiate are done at runtime by their name, which means they HAVE to be put in the Resources folder.

castleHolder has a pillage level parser script. simple and magical.

pillageParser_1 DOWNLOAD HERE

Written by Jesse

December 27th, 2009 at 3:01 pm

Posted in PILLAGE!, blog, project log

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