box2d quickbox2d based level editor

without comments

A small group of friends and I are making a Unity3d based catapult game. It needs a level editor, which i plan to do in Unity itself, but I’m still much faster in flash and AS3.
So I spend a few hours and through together this flash based level editor for our game. feel free to use it if it’s useful. it’ll spit out XML, which is great and works with the unity parser prefab I made for unity. Hooray for rapid prototyping.

level_editor_beta live demo

level_editor_beta FOR DOWNLOAD

To use it, open the presets.txt file and add in any game object you want to instantiate at runtime. Prefab = unity3d prefab name. The size is in meters, just like unity3d. the rest is optional. Run the html. A corresponding button will appear in the top bar – roll over to see it’s name. Click it to drop a piece down. rotation is turned off to make it easier to align things. click the save button to save a backup before you test it – which just turned the rotation back on and run a simulation. it’s pretty easy to follow i think.

Written by Jesse

December 27th, 2009 at 3:10 am

Posted in PILLAGE!, blog, project log

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