Fix for papervision 3ds parser
If you are having problems with the 3ds parser in papervision & you are using CS4 this might help you.
To use it, just unzip the parsers.zip and copy everything over in your papervision3d/objects/parsers folder. It’ll replace some files, this should be ok, and it’ll add one with some helper files.
CONTEXT (since code will change and, hopefully, this will be made useless soon by the papervision guys)
I have been using the 3ds parser without problem in CS3 for months. I’ve recently started using it in FLARTOOLKIT experiments, again with no problem. I then switched to FLARmanager, which required both CS4 and a recent papervision (i’ve been using an older one). My 3ds imports broke, even test code I downloaded broke. I updated to the latest papervision (INFO: Papervision3D Public Beta 2.0 – Great White (December 3rd, 2008)) and it was still broke, and then I went back and reintegrated everything with new papervision and CS3 – no problems. So CS4 does something weird.
A solution (which Josh L posted in a comment at drawlogic) was suggested and I followed it. Thanks for the advice! Considering I had never made custom classes before and had a few little issues doing it, I zipped up the solution for everything to share.
Hey Man, thanks a lot for your work. great great great!
A lot of thanks!!!