
EXAMPLE : 3D FOR PRINT, PAGE DESIGN
Two days is not a lot of time to create a full page sports feature like this, especially when there’s 3d modeling and texturing involved.
Wanting to take the 3d modeling skills I had learned in game design classes to a higher level, I volunteered for this assignment. There are many differences between 3d modeling for game design and modeling for print. They are similar to the differences from games to film, in that the final render will be at least 2,000 pixels wide (4k in this case) so your textures have to hold up to a higher standard, yet render quickly as possible. (This is a daily paper after all, and you are working on this in your spare time, as though that exists.)
For this I pulled out all my tricks (notice the multilayered different kinds of grass in the details picture) and just about every software package
I know. I used Illustrator to create the size mockups and yard meters, transfered that to photshop to paint in the grasses, while creating bump an spec maps. The same process worked for the cards and the chips with a simple export to eps to speed up the modeling process and insure exact texture fitting.
OUTCOME : 2nd place TIPAA